Over the course of the last 30 years, virtual characters in motion pictures have grown from a novelty act to a staple of movie-making technology. This talk examines what goes into designing a movie character that captures audiences in a contemporary feature and will also explore the historical development of the corresponding technology and the aesthetic and structural choices that led to the current understanding of what a virtual character is or should be.
Speakers
- Luca Fascione, Distinguished Engineer - Ray Tracing, NVIDIA Corporation